Book Review: Warchild: Pawn by Ernie Lindsey

Warchild: Pawn Book Cover Warchild: Pawn
Warchild

Juvenile Fiction
Createspace Independent Pub
February 3, 2014
Kindle
236
Purchase

The world ended long before Caroline Mathers was born, but that doesn't mean life stops for the fourteen-year-old army scout for the People's Republic of Virginia. Abandoned by her parents, raised by her grandfather, she slinks through the forests surrounding her encampment, monitoring the woods for nomadic bands of criminals known as Republicons, all while keeping a watchful eye on her northern enemies from the Democratic Alliance. It's a hard life, but a simple one, at least until the day Caroline hears the sound that everyone dreads: distant drums echoing throughout their quiet valley, pounding to the beat of the war rhythm. With some help from two unlikely allies, Caroline leads her people in a breathtaking retreat, praying they'll find salvation in their capitol city. Along the way, haunting dreams may reveal a look into the mystery of her past. The first book of the Warchild series is a powerful, coming of age, dystopian thriller full of fast-paced action, tragic choices, and the undeniable strength of the human bond.

Being a mom on a tight budget, I don’t have a lot of money to spend on books, despite my love for them. So, I tend to gravitate both out of need and desire towards Indie titles, which are often much cheaper in electronic format that mainstream titles. This allows me to save for my must reads throughout the year. The self publishing scene can be fraught with pitfalls for readers. Amazon makes it so easy to publish, that some simply throw their book up for the world to see with only cursory editing. I have picked up and put down many titles that sounded promising. “Warchild: Pawn” is proof that there are amazing stories in the mix and that it is worth digging for the jewels.

The premise does not at first seem unique, and in truth, it isn’t. “Warchild” is set in a post-apocalyptic society where the original government, in an attempt to crush the rebellion of its people, turned super humans labeled Kinders loose on society. Years later, these super human are thought to be gone and America is reduced to two governing bodies that maintain a delicate truce. The environment has turned on surviviors. Rain pours from the sky more days than not. If you are unlucky enough to be born on the fringes of the People’s Republic of Virginia food and shelter is scarce. Our protagonist, Caroline Mathers, spends her days scouting the woods around her settlement to protect it from would be looters, and worse, war.

What “Warchild: Pawn” lacks in originality, it more than makes up for in the strength of its protagonist and the overall feel and pacing of the text. The story opens at the very beginning of the action with the dreaded drums of war banging in the distance, and does not stop from there. It is breathlessly quick paced. I did not feel bogged down by exposition or superfluous descriptions. The reader is left to quickly follow the protagonist and her hodgepodge group of lost souls and rebels on their journey, discovering the world right along side the characters.

Caroline was a believable, though I felt she acted a bit older than her given age of fourteen years. She lives in a realistic world of destruction, death, and hardship. Saddled with a mantel of power that does not want and did not ask for, she struggles with what is best for herself, and what is best for the people who now look up to her as their leader. She makes mistakes. She is a child who misses her home. She is confused by the role that has been given to her. She doesn’t understand her past and her role in the future, or even what is happening to her internally and externally. Most of all, she wants to trust, but has difficulty knowing who to put her trust in. As a reader, I could understand the challenges that faced Caroline and the reasons behind her decisions.

At first, I was concerned that there would be an obvious political overtone with government names like Republicons, The People’s Republic of Virginia, and the Democratic Alliance. Thankfully, the story was not overtly political. I am not even sure if the subtle hints I picked up were intentional. It seems that all three societies/groups has dings against them. The Republicons are portrayed as vile disgusting and self absorbed people in the beginning, but redeem themselves somewhat as the story progresses. Caroline’s people, the Republic of Virginia, are incredibly naive. The Capitol, unbelievably, does not do much to protect the people, complacent in the relative safety they have lived in for generations. The Democratic Alliance is blood thirsty and greedy. The story makes a point to show the gray areas through well placed characters ally themselves with Caroline and help her along the way.I felt that, overall, there was a hopeful tone to the interactions and an ingrained message that nothing in politics and history is strictly black and white.

I highly recommend this deeply layered and fast paced post apocalyptic journey to fans of the genre. I can’t wait to read book 2 when I have some extra time.

warchild pawn